God Mode

The mud client has a god mode where hidden features become available to wizards. These include the ability to move around the terrain without needing to be connected to a mud, a control dialog, mob configuration dialog and statistics. By default pressing ctrl G then ctrl m (while holding down ctrl key) will get you into god mode. In the form element there is 'godmodechars' which will let you change this sequence or you can leave it blank to have no god mode sequence.

Statistics
In god mode dynamic statistics such as frame rate, current x,y,z position and time of day can be displayed in the mud client caption. To switch on statistics go to the control dialog and select 'show stats in caption' and in border style select 'single'.

When in god mode the following menu items appear in the 'View' menu of the mud client. Note after entering god mode you may need to shutdown the mud client then restart it to see these items.

Commands in chat
If this menu item is checked then instead of shouting or saying what you type in the communication box it is instead a mud command. So if you type 'who' instead of saying 'who' the list of players online will be displayed.

Control
Displays the Control dialog. Allows changing things such as the time of day in the client.

Mob
Display a mob configuration dialog that allows you to type 3dtags as though they came from the mud. For example you can type 'odog,+' and a dog will appear.

Textures
List all of the textures in the library and there dimensions

Textures in use
List all of the textures in the library but only those that are currently used by glscene objects in the scene. For example the library may still have an apple pie texture in the library but the apple pie might have been eaten and the texture is no longer used.

Configxml
This is the raw config file XML. If using an XSLT style sheet for the config file (eg config.xsl) then this is the transformed XML that is used by the client.

Glsceneobjects
Save all the GLScene objects currently displayed in the 3D client to file in GLScene format as the file c:\sceneobjects.txt'