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Low Poly ModelsLow poly models are models that dont have many vertices such as a table or the bottle below: Low poly models are loaded into a freeform with the file specified in the 'filename' attribute. Milkshape is a good program for making low poly models. Many of the extended primitives in Milkshape are useful for making a model. For example to make a bowl of soup you can use a parabolic hemisphere in 'Extended primitives' then add a disk to the top to make the top of the soup. You can then look for a photograph of a bowl of soup then use 'Make Seemless' in Gimp to turn it into a repeating texture: You could then apply the texture to the disk. The soupbowl model is located in c:\program files\mudclient\client\models\soupbowl\soupbowl.ms3d More detailed milkshape help is available at: http://chumbalum.swissquake.ch/ms3d/help/index.html Regarding texturing it is a good idea to share as many textures as possible in order to reduce memory usage in your 3D card. For example all furniture sharing the same wood textures. Another good idea is that if a model is used many times throughout a game, such as table, it is a good idea to set 'proxy="true"' in freeform so that the model is proxied. Proxying can increase the framerate. |